#include "HumanPlayer.h"

HumanPlayer::HumanPlayer()
{
    m_jet = NULL;
    m_name.clear();
    m_avatar.clear();
    m_points = 0;
    m_type = HUMAN;
    m_dead = false;

}
HumanPlayer::~HumanPlayer()
{
}
void HumanPlayer::Update(float timedelta)
{
    m_jet->Update(timedelta);
}



